Subject-object and subject-subject relationships of components in information systems during the interaction between youth and authorities
https://doi.org/10.31660/1993-1824-2024-4-94-108
Abstract
In today's digital civilization, the interaction between youth and government through automated plat-forms has become an important topic. For instance, the socialization of young people occurs, among other things, through various channels, including mass media, gadgets, the internet, and others. These channels shape moral values, attitudes, civic positions, and societal preferences. In this context, the government acts as one of the subjects of social interactions. With the widespread integration of artificial intelligence, digital government platforms can become a subject of interaction with youth, performing the same functions to government structures. This article justifies this thesis, for which the authors provide the results of a systematic analysis of the transformation from subject-object relationships between youth and government automated information plat-forms to subject-subject interactions. The study provides an opportunity to present the concept of subjectivity within an information system, highlighting its main characteristics, input and output parameters, and the algorithms and structures necessary to organization interactive interaction with young people.
There is an analogy between the relationships of programmers and software, and the relationships be-tween young people and websites, platforms, and mobile applications. In both cases, both parties act as active agents influencing each other. In both cases, both parties act as active subjects influencing each other. The authors argue that, in such cases, a well-prepared automated platform equipped with artificial intelligence module, can serve as one of the actors in the political socialization of today's youth, who are essentially a digital generation. This opens up opportunities to more effectively utilize digital government platforms in shaping strategies for youth participation in the political life of Russian society. Of course, the knowledge base of these automated platforms must be initially prepared using the current regulatory and legislative framework, as well as the established categories of moral values and social norms.
The study the authors did allows correcting the architecture of digital interactive applications in such a way, to transform them from simple search engines and information gatherers into active subjects of youth socialization — personal mentors capable of guiding the formation of their life trajectories.
About the Authors
A. Yu. SidorovRussian Federation
Andrey Yu. Sidorov, Associate professor at the Department of Mathematics and Applied Information Technologies
Tyumen
O. M. Barbakov
Russian Federation
Oleg M. Barbakov, Doctor of Sociology, Professor, Head of the Department of Business Informatics and Mathematics
Tyumen
Yu. M. Konev
Russian Federation
Yuri M. Konev, Doctor of Sociology, professor at the Department of Marketing and Government Administration
Tyumen
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Review
For citations:
Sidorov A.Yu., Barbakov O.M., Konev Yu.M. Subject-object and subject-subject relationships of components in information systems during the interaction between youth and authorities. Proceedings from higher educational institutions. Sociology. Economics. Politics. 2024;17(4):94-108. (In Russ.) https://doi.org/10.31660/1993-1824-2024-4-94-108